Mallbot

Mallbot

Mallbot

A robotic mannequin character modeled for a college game project, from ZBrush sculpt to Unreal Engine environment.

A robotic mannequin character modeled for a college game project, from ZBrush sculpt to Unreal Engine environment.

A robotic mannequin character modeled for a college game project, from ZBrush sculpt to Unreal Engine environment.

ZBrush · Maya · Unreal Engine · Character Art

A robot character designed as a shopping mall mannequin, built for a college game project. Mallbot was modeled in Maya and sculpted in ZBrush, then placed into an Unreal Engine environment, a curved showroom where multiple instances stand on marble pedestals, each dressed in different outfits. The project was an exercise in learning the full character pipeline from base mesh to in-game asset.

A robot character designed as a shopping mall mannequin, built for a college game project. Mallbot was modeled in Maya and sculpted in ZBrush, then placed into an Unreal Engine environment, a curved showroom where multiple instances stand on marble pedestals, each dressed in different outfits. The project was an exercise in learning the full character pipeline from base mesh to in-game asset.

Low poly sculpt

High-Poly Sculpt

Low poly sculpt

Brought into Unreal engine

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